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RShift: Make norecoil consistant (for cz auto only). Numpad 6: One tap = burst, hold down mouse for norecoil spray. Vertical recoil control (combine with autofire for pistol norecoil). Rapid Fire (Autofire) for your pistols/shotguns. Auto-buy weapons, can be customized in GUI. Awesome GUI for fast and simple display. Thank you all for using my script! Over the last few months, my scripts had tremendous success! This is NOT a hack, It will not inject or do anything to CS:GO, it just simulates mouse/keyboard events. Since the old forums are going down, I'm going to post the CS:GO script here. You will find them online.įeel free to ask questions, I'll try to answer them as soon as possible.Full No Recoil Script Available Here. Feel free to edit the code, incase you want to change some keys, the trigger waiting time or add recoil control for other weapons. The exact code I posted here is not posted anywhere else. I simply combined and edited some codes I found to my liking and thought I share it with you guys. Move(-14/humanizer*modifier, 1/humanizer*modifier)ĭllCall("mouse_event", "UInt", 0x01, "UInt", x, "UInt", y) Move(-45/humanizer*modifier, -21/humanizer*modifier, 4, 99/waitdivider) Move(-33/humanizer*modifier, -4/humanizer*modifier, 4, 99/waitdivider) Move(-20/humanizer*modifier, -1/humanizer*modifier, 4, 99/waitdivider) Move(5/humanizer*modifier, 6/humanizer*modifier, 4, 99/waitdivider) Move(19/humanizer*modifier, -3/humanizer*modifier, 4, 99/waitdivider) Move(-8/humanizer*modifier, 4/humanizer*modifier, 4, 99/waitdivider) Move(-7/humanizer*modifier, 9/humanizer*modifier, 4, 99/waitdivider) Move(7/humanizer*modifier, 3/humanizer*modifier, 4, 99/waitdivider) Move(-21/humanizer*modifier, -2/humanizer*modifier, 4, 99/waitdivider) Move(33/humanizer*modifier, -10/humanizer*modifier, 4, 99/waitdivider) Move(27/humanizer*modifier, 0/humanizer*modifier, 4, 99/waitdivider) Move(14/humanizer*modifier, 10/humanizer*modifier, 4, 99/waitdivider) Move(19/humanizer*modifier, 7/humanizer*modifier, 4, 99/waitdivider) Move(40/humanizer*modifier, 1/humanizer*modifier, 4, 99/waitdivider) Move(-3/humanizer*modifier, 4/humanizer*modifier, 4, 99/waitdivider) Move(-26/humanizer*modifier, -8/humanizer*modifier, 4, 99/waitdivider) Move(-15/humanizer*modifier, 7/humanizer*modifier, 4, 99/waitdivider) Move(12/humanizer*modifier, 11/humanizer*modifier, 4, 99/waitdivider) Move(-21/humanizer*modifier, 2/humanizer*modifier, 4, 99/waitdivider) Move(-42/humanizer*modifier, -3/humanizer*modifier, 4, 99/waitdivider) Move(-17/humanizer*modifier, 12/humanizer*modifier, 4, 99/waitdivider) Move(13/humanizer*modifier, 21/humanizer*modifier, 4, 99/waitdivider) Move(8/humanizer*modifier, 28/humanizer*modifier, 4, 99/waitdivider) Move(13/humanizer*modifier, 31/humanizer*modifier, 4, 99/waitdivider) Move(-1/humanizer*modifier, 31/humanizer*modifier, 4, 99/waitdivider) Move(-3/humanizer*modifier, 29/humanizer*modifier, 4, 99/waitdivider) Move(4/humanizer*modifier, 19/humanizer*modifier, 4, 99/waitdivider) Move(-4/humanizer*modifier, 7/humanizer*modifier, 4, 99/waitdivider)
If (((oneRed-sens)=twoRed) & ((oneRed+sens)>=twoRed)) or (((oneGreen-sens)=twoGreen) & ((oneGreen+sens)>=twoGreen)) or (((oneBlue-sens)=twoBlue) & ((oneBlue+sens)>=twoBlue))ĭllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)ĭllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
SplitRGBColor(colortwo, twoRed, twoGreen, twoBlue)
PixelGetColor, colortwo, twoX+crossset, twoY+crossset If GetKeyState("XButton1") & trigger=true
SplitRGBColor(colorone, oneRed, oneGreen, oneBlue) PixelGetColor, colorone, oneX+crossset, oneY+crossset If !GetKeyState("XButton1") & trigger=true SplitBGRColor(BGRColor, ByRef Red, ByRef Green, ByRef Blue) SplitRGBColor(RGBColor, ByRef Red, ByRef Green, ByRef Blue)